| No carts at the start of the end tunnel | |
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Kirby4ever
Posts : 1977 Join date : 2013-04-28 Humor : "Everyday ia the day that you'll get crazy." ~My dog, Sophie
| Subject: No carts at the start of the end tunnel Thu May 02, 2013 12:45 am | |
| I was working on moving things into my storage at the end, but when I got there, there's no carts in the despencer and chest. We need to have the carts return carts back to the start of the end tunnel so they can be recycled. |
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MrMeowys
Posts : 1882 Join date : 2013-02-26
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Kirby4ever
Posts : 1977 Join date : 2013-04-28 Humor : "Everyday ia the day that you'll get crazy." ~My dog, Sophie
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SmellyYeti
Posts : 11 Join date : 2013-03-22 Location : Canada
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Wilum1
Posts : 1439 Join date : 2013-02-28 Location : London
| Subject: Re: No carts at the start of the end tunnel Thu May 02, 2013 8:52 am | |
| Yes, there is a return track... I should know, it's took sooo long. I'm not sure if H4 has ever finished the technical stuff though. And the trouble is, the carts will only move when the chunks are loaded! That's a lot of chucks that need loading...
It's helpful if people bring a load of carts back with them if they can. Or it might be useful to put an Enderchest at the stations, so if everyone keeps a cart in there, and returns it after their trip, they will always have a cart handy! |
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darknesssins
Posts : 1156 Join date : 2013-03-06 Location : Malaysia
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Wilum1
Posts : 1439 Join date : 2013-02-28 Location : London
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darknesssins
Posts : 1156 Join date : 2013-03-06 Location : Malaysia
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Wilum1
Posts : 1439 Join date : 2013-02-28 Location : London
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darknesssins
Posts : 1156 Join date : 2013-03-06 Location : Malaysia
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Luysita
Posts : 5633 Join date : 2013-02-23 Location : Portugal Humor : Dark, Very Dark Awards :
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darknesssins
Posts : 1156 Join date : 2013-03-06 Location : Malaysia
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Kirby4ever
Posts : 1977 Join date : 2013-04-28 Humor : "Everyday ia the day that you'll get crazy." ~My dog, Sophie
| Subject: Re: No carts at the start of the end tunnel Thu May 02, 2013 8:46 pm | |
| The problem is, that Enderchests don't interact with hoppers. My enderchest in my test world. Look. [Only admins are allowed to see this image]The hopper on top of the enderchest [Only admins are allowed to see this image]Inside of the hopper, non of the wood was moved out of the hopper, it just stays there. [Only admins are allowed to see this image]Unless your planing to have people to manually move the carts in and out of the chests, Will. |
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MrMeowys
Posts : 1882 Join date : 2013-02-26
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Wilum1
Posts : 1439 Join date : 2013-02-28 Location : London
| Subject: Re: No carts at the start of the end tunnel Fri May 03, 2013 8:40 am | |
| - Kirby4ever wrote:
- The problem is, that Enderchests don't interact with hoppers.
Why is that a problem? There is a return track for the carts, But I was just gonna put an Enderchest at each station, so people could store their own cart in case the stations are ever empty? Once you're done with your cart, you put it back for next time. No hoppers needed? |
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H4ukka
Posts : 21 Join date : 2013-02-28 Location : Finland Humor : None
| Subject: Re: No carts at the start of the end tunnel Fri May 03, 2013 12:45 pm | |
| The return track (AUX) is finished but pigmen spawn on it! That prevents the return cart from reaching the Hub. I'm fixing it by placing halfslabs on the track (about halfway done). And I see it was you Yeti who overflowed the return system with carts I may post a thread explaining the circuits behind the Nether track system and how the entire system is supposed to work After some more [Only admins are allowed to see this image]ALSO: I heard from wil that the "newtown" (soon H4 Industries HQ Complex) stop is annoying for afk'ers so I'll add a 5-10s timer to it that'll automatically send you towards the end after time's up! - H4
Last edited by H4ukka on Fri May 03, 2013 12:47 pm; edited 1 time in total (Reason for editing : more infoz) |
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| No carts at the start of the end tunnel | |
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