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Luysita
Posts : 5633 Join date : 2013-02-23 Location : Portugal Humor : Dark, Very Dark Awards :
| Subject: Re: Witch Hut Thu Apr 25, 2013 10:30 am | |
| Haha allright. You could always make a tutorial in the forum! |
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Wilum1
Posts : 1439 Join date : 2013-02-28 Location : London
| Subject: Re: Witch Hut Thu Apr 25, 2013 10:42 am | |
| That's a good idea actually! I will try when I get some time. Then anyone and everyone can use it! |
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darknesssins
Posts : 1156 Join date : 2013-03-06 Location : Malaysia
| Subject: Re: Witch Hut Thu Apr 25, 2013 11:21 am | |
| I might take this up after my exams I'll build the farm first before going exploring around the caves I'll most probably light up the caves instead of covering then with blocks |
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bzkcarter
Posts : 530 Join date : 2013-02-28 Location : lazy redneck town USA Humor : none
| Subject: Re: Witch Hut Thu Apr 25, 2013 2:10 pm | |
| Villager trading machine.... Will why have you not shown this to me? But yeah that new villger glitch where they can glitch through walls is messing up my village some. Cant wait tell it gets fixed. |
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Wilum1
Posts : 1439 Join date : 2013-02-28 Location : London
| Subject: Re: Witch Hut Thu Apr 25, 2013 2:57 pm | |
| - bzkcarter wrote:
- Villager trading machine.... Will why have you not shown this to me? But yeah that new villger glitch where they can glitch through walls is messing up my village some. Cant wait tell it gets fixed.
lol, I assumed you'd know about it Carter! Being the expert on Villagers... [Only admins are allowed to see this link] |
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Wilum1
Posts : 1439 Join date : 2013-02-28 Location : London
| Subject: Re: Witch Hut Thu Apr 25, 2013 3:03 pm | |
| - Wilum1 wrote:
- bzkcarter wrote:
- Villager trading machine.... Will why have you not shown this to me? But yeah that new villger glitch where they can glitch through walls is messing up my village some. Cant wait tell it gets fixed.
lol, I assumed you'd know about it Carter! Being the expert on Villagers...
[Only admins are allowed to see this link] There is a problem with having them on SMP as when the chunck unloads then loads back up, the villager on top will no longer be in the minecart. But I think I've fixed mine so that if you move the minecart down and back up, the villager will get back in it. Also, the lava dispencers stopped working since 1.5, but I find it quicker just to kill the villagers with a sword. Then you've got the glitch of villagers escaping through walls, so you just have to kill any strays as they try to climb up top and stop the infinate breeding! So, yeah, it's a bit glitchy, but once you know what you are doing it works fine! |
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danmc1
Posts : 60 Join date : 2013-04-16
| Subject: Re: Witch Hut Fri May 03, 2013 1:28 am | |
| I've found a total of around 10 witch huts. I think the best location (as far as surface terraforming at least) is at 12,531/9,908. Its pretty much totally surrounded by water. Someone would just need to head there and set up a portal near by for ease. I can share the other locations, but I used the dyna map so I'm not sure if that's considered a cheat . |
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darknesssins
Posts : 1156 Join date : 2013-03-06 Location : Malaysia
| Subject: Re: Witch Hut Fri May 03, 2013 7:30 am | |
| nah you used dynmap well EDIT : I'll check it out tonight |
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danmc1
Posts : 60 Join date : 2013-04-16
| Subject: Re: Witch Hut Fri May 03, 2013 9:36 pm | |
| - darknesssins wrote:
- nah you used dynmap well
EDIT : I'll check it out tonight Arn't you supposed to be studying? 22/-1451 -236/741 -957/118 -1435/172 -1798/4628 10,39/10067 9,845/9,508 13,861/26,756 14676/10838 16996/14036 14,116/12117-horrible most of the hut isn't in a swamp biome 13060/10276~ second best? 12531/9908* best location? Entire hut in a swamp biome. I set up a small "base" of sorts here with a nether portal. The portal in the nether is off of the track coming from Iron/Hawkes portal room (which leads to the nether skeleton farm), I haven't marked it off yet but its basically Y1230 where you need to jump off. I've made it impossible for Zombie Pigmen to jump onto that track. The nether portal location is @ 1568, 1230 at almost the very top layer.
Last edited by danmc1 on Sat May 04, 2013 1:22 am; edited 1 time in total (Reason for editing : updated information) |
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danmc1
Posts : 60 Join date : 2013-04-16
| Subject: Re: Witch Hut Mon May 06, 2013 2:15 am | |
| As an FYI I'm nearly complete with the Witch mechanism. Just need to finish the roof, cover everything, and create the drop. I'm also planning on extending the on/off switch to a convenient location. Also hope to put some sort of sorting system in, but that will come later. |
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bzkcarter
Posts : 530 Join date : 2013-02-28 Location : lazy redneck town USA Humor : none
| Subject: Re: Witch Hut Mon May 06, 2013 2:40 pm | |
| nice dan. I need to come see it. |
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darknesssins
Posts : 1156 Join date : 2013-03-06 Location : Malaysia
| Subject: Re: Witch Hut Mon May 06, 2013 3:08 pm | |
| snap a picca for us and post it here please D; |
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