This thread can be used for discussion of the Worms Armageddon competition, so far the rules and settings i've though of for the games are below.
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Seen in the above image -
The teams will be 4 worms each.
All Worms will begin with 100HP.
The games will be a best of 3.
Spectators are welcome to watch the games.
Items won in one round will NOT be taken to the next round.
Sudden Death will begin after 15minutes, the usual nuke drop + water rising at 'medium' pace. All worms will be poisoned for 5HP a turn until they either reach 1HP or collect a health pickup.
Retreat time after using a weapon will be set to 3 seconds (default) and 5 seconds whilst on a ninja rope.
Crate drop rates have been adjusted to prevent the games becoming a game of luck only.
Up to 11 mines and gas crates will be spread across the map, with mines set to the generic 3 second delay.
Health crates will give 25 Health.
Fall damage is ENABLED.
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Above you can see the starter ammo for all weapons, I think I have done a fair job balancing these but still open for editing.
Also, I made a mistake 'Freeze' should be set to ONE ammo, not 0.
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In the above screenshot you can see the item delays (how many turns until you can use said item) If you have any suggestions for this please explain why you think it will be more balanced.
Dynamite has been adjusted to two turns, along with Worm Switch to prevent 'two turning' a team.
The player bracket will be randomized and organized depending on how many people intend to play in the competition, the competition will end with the two finalists and the winner will receive a Worms themed trophy in the vanilla server.
Please post all suggestions and ideas for improvement below !