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 Witch Hut

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Luysita

Luysita



Posts : 5633
Join date : 2013-02-23
Location : Portugal
Humor : Dark, Very Dark
Awards : Witch Hut - Page 2 Empty
DIAMONDS! EMERALDS! fdgddhgsfj

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PostSubject: Witch Hut Witch Hut - Page 2 I_icon_minitimeSat Apr 20, 2013 1:54 pm

First topic message reminder :

I found a Witch Hut which can be used to make a farm if anyone wants to have that work! :D
The coordinates are x:14680 y:63 z:10832
If no one wants, I can do myself, and it will be public of course. happy

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AuthorMessage
Luysita

Luysita



Posts : 5633
Join date : 2013-02-23
Location : Portugal
Humor : Dark, Very Dark
Awards : Witch Hut - Page 2 Empty
DIAMONDS! EMERALDS! fdgddhgsfj

Witch Hut - Page 2 Empty
PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeThu Apr 25, 2013 10:30 am

Haha allright. tongue
You could always make a tutorial in the forum! Razz
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Wilum1

Wilum1



Posts : 1439
Join date : 2013-02-28
Location : London

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeThu Apr 25, 2013 10:42 am

That's a good idea actually! I will try when I get some time. Then anyone and everyone can use it!
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darknesssins

darknesssins



Posts : 1156
Join date : 2013-03-06
Location : Malaysia

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeThu Apr 25, 2013 11:21 am

I might take this up after my exams amazed
I'll build the farm first before going exploring around the caves
I'll most probably light up the caves instead of covering then with blocks
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bzkcarter

bzkcarter



Posts : 530
Join date : 2013-02-28
Location : lazy redneck town USA
Humor : none

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeThu Apr 25, 2013 2:10 pm

Villager trading machine.... Will why have you not shown this to me? But yeah that new villger glitch where they can glitch through walls is messing up my village some. Cant wait tell it gets fixed.
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Wilum1

Wilum1



Posts : 1439
Join date : 2013-02-28
Location : London

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeThu Apr 25, 2013 2:57 pm

bzkcarter wrote:
Villager trading machine.... Will why have you not shown this to me? But yeah that new villger glitch where they can glitch through walls is messing up my village some. Cant wait tell it gets fixed.

lol, I assumed you'd know about it Carter! Being the expert on Villagers...

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Wilum1

Wilum1



Posts : 1439
Join date : 2013-02-28
Location : London

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeThu Apr 25, 2013 3:03 pm

Wilum1 wrote:
bzkcarter wrote:
Villager trading machine.... Will why have you not shown this to me? But yeah that new villger glitch where they can glitch through walls is messing up my village some. Cant wait tell it gets fixed.

lol, I assumed you'd know about it Carter! Being the expert on Villagers...

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There is a problem with having them on SMP as when the chunck unloads then loads back up, the villager on top will no longer be in the minecart. But I think I've fixed mine so that if you move the minecart down and back up, the villager will get back in it.

Also, the lava dispencers stopped working since 1.5, but I find it quicker just to kill the villagers with a sword.

Then you've got the glitch of villagers escaping through walls, so you just have to kill any strays as they try to climb up top and stop the infinate breeding!

So, yeah, it's a bit glitchy, but once you know what you are doing it works fine!
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danmc1

danmc1



Posts : 60
Join date : 2013-04-16

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeFri May 03, 2013 1:28 am

I've found a total of around 10 witch huts. I think the best location (as far as surface terraforming at least) is at 12,531/9,908. Its pretty much totally surrounded by water. Someone would just need to head there and set up a portal near by for ease.

I can share the other locations, but I used the dyna map so I'm not sure if that's considered a cheat :D .
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darknesssins

darknesssins



Posts : 1156
Join date : 2013-03-06
Location : Malaysia

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeFri May 03, 2013 7:30 am

nah you used dynmap well Razz

EDIT : I'll check it out tonight :D
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danmc1

danmc1



Posts : 60
Join date : 2013-04-16

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeFri May 03, 2013 9:36 pm

darknesssins wrote:
nah you used dynmap well Razz

EDIT : I'll check it out tonight :D

Arn't you supposed to be studying? :D

22/-1451
-236/741
-957/118
-1435/172
-1798/4628
10,39/10067
9,845/9,508
13,861/26,756
14676/10838
16996/14036
14,116/12117-horrible most of the hut isn't in a swamp biome
13060/10276~ second best?
12531/9908* best location? Entire hut in a swamp biome. I set up a small "base" of sorts here with a nether portal. The portal in the nether is off of the track coming from Iron/Hawkes portal room (which leads to the nether skeleton farm), I haven't marked it off yet but its basically Y1230 where you need to jump off. I've made it impossible for Zombie Pigmen to jump onto that track. The nether portal location is @ 1568, 1230 at almost the very top layer.


Last edited by danmc1 on Sat May 04, 2013 1:22 am; edited 1 time in total (Reason for editing : updated information)
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danmc1

danmc1



Posts : 60
Join date : 2013-04-16

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeMon May 06, 2013 2:15 am

As an FYI I'm nearly complete with the Witch mechanism. Just need to finish the roof, cover everything, and create the drop. I'm also planning on extending the on/off switch to a convenient location. Also hope to put some sort of sorting system in, but that will come later.
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bzkcarter

bzkcarter



Posts : 530
Join date : 2013-02-28
Location : lazy redneck town USA
Humor : none

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeMon May 06, 2013 2:40 pm

nice dan. I need to come see it.
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darknesssins

darknesssins



Posts : 1156
Join date : 2013-03-06
Location : Malaysia

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PostSubject: Re: Witch Hut Witch Hut - Page 2 I_icon_minitimeMon May 06, 2013 3:08 pm

snap a picca for us and post it here please D;
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